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flame thrower movie 875kb

frame 065

In this example, one DIN effect is used to generate the fire and a second is used to generate the smoke. The fire and smoke placement are controlled by blurred Particle Playground compositions. This example shows how DIN can take a very simple particle animation and turn it into a realistic effect.

[Backwash] [BurnThrough] [Clouds] [Dispersion] [Ether] [Fire Salamander] [Flame Thrower] [Jadoo] [Microbes] [Number Nightmare] [Ripples] [Ruby Plume] [Snow Fall] [Widows Web] [LNoise]