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Shading...Real Marble shader with volumetric
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Cell Death by Roy Harper
. The DarkTree Shader also includes many nonstandard controls such as metal highlight, anisotropic specular, alpha, and a powerful clear coat specular layer with thickness and smoothing. In addition, customized function curves can be used to re-map the underlying specular and diffuse function curves. This allows you to emulate other shader algorithms and design exotic surface characteristics. Shading...Unreal Sketch Shader. |
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Note: Due to API limitations, SimbiontTS and SimbiontAM do not support all the nonstandard shading controls listed above. |