DarkTree Sidewalk_Grim Version: 2.00 Modified: 03/28/2003 Author: Skyler Swanson // Here's a close up texture based on a volcanic rock commonly // called Morro Rock. This igneous rock can be found near San Luis // Obispo California. Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Natural 1 : Gravel Color { DarkData: 3, 0, 200 Transform: Trans_0 : 30.9599, 0, 0, 0 Trans_1 : 0, 30.9599, 0, 0 Trans_2 : 0, 0, 30.9599, 0 Common: Input_Seed : 1 Roughness : 0.5 Lacunarity : 0.486 Lacunarity_Lock : TRUE Rock_Height : 0.3 Gap_Size : 0.65 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Color: Background : 133, 142, 142 Rocks : Link_To 8 | Color } Shader 2 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 88, 88, 88 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 10 | Color Diffuse_Level : 1 Diffuse_Function : 0.5 Luminosity : 0.05 Specular_Level : 0 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } Process 3 : Add Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 0.281994, 0, 0, 0 Trans_1 : 0, 0.281994, 0, 0 Trans_2 : 0, 0, 0.281994, 0 Common: Bump: Bump_A : Link_To 4 | Bump Bump_B : Link_To 9 | Bump } Noise 4 : Rough Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 3.43997, 0, 0, 0 Trans_1 : 0, 3.43997, 0, 0 Trans_2 : 0, 0, 3.43997, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : TRUE Roughness : 0.442 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : 0.02 } Control 5 : Switch Percent { DarkData: 8, 0, 200 Transform: Trans_0 : 13.1751, 0, 0, 0 Trans_1 : 0, 13.1751, 0, 0 Trans_2 : 0, 0, 13.1751, 0 Common: Input_Seed : 131 Weight_1 : 0.27 Weight_2 : 1 Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Percent: Background_1 : 1 Background_2 : 0 Background_3 : 0.784314 Background_4 : 0.784314 Background_5 : 0.784314 } Process 6 : Composite Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : 0.75 Invert : FALSE Color: Color_A : Link_To 7 | Color Color_B : Link_To 1 | Color } Natural 7 : Birdshot Color { DarkData: 3, -1, 200 Transform: Trans_0 : 78.7959, 0, 0, 0 Trans_1 : 0, 78.7959, 0, 0 Trans_2 : 0, 0, 78.7959, 0 Common: Shot_Size : 0.4 Density : 0.0001 Blend_Function : 0 Input_Seed : 1 Width : 0.83 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Background : 130, 126, 126 Shots : 255, 255, 255 } Control 8 : Switch Color { DarkData: 4, 0, 200 Transform: Trans_0 : 0.1, 0, 0, 0 Trans_1 : 0, 0.1, 0, 0 Trans_2 : 0, 0, 0.1, 0 Common: Input_Seed : 6 Weight_1 : 0.33 Weight_2 : 0.29 Weight_3 : 0.32 Weight_4 : 0.56 Weight_5 : 0.09 Color: Background_1 : 255, 255, 255 Background_2 : 162, 144, 126 Background_3 : 124, 140, 136 Background_4 : 69, 77, 77 Background_5 : 168, 164, 172 } Natural 9 : Gravel Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 109.79, 0, 0, 0 Trans_1 : 0, 109.79, 0, 0 Trans_2 : 0, 0, 109.79, 0 Common: Input_Seed : 1 Roughness : 0.5 Lacunarity : 0.486 Lacunarity_Lock : TRUE Rock_Height : 0.3 Gap_Size : 0.65 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Bump: Background : 0 Rocks : 0.57 Bump_Scale : 0.02 } Deform 10 : Warp Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.301 Density : 0.408 Distortion : 0.306 Scale_Factor : 1 Input_Seed : 1 Color: Background : Link_To 6 | Color } } Trigger_Bank: 1, 1 Tweaker { }