DarkTree Concrete Version: 2.00 Modified: 03/24/2003 Author: Michael Fross // Simple concrete texture Pref_Map: Frame Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Natural 1 : Pumice Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Pit_Depth : 0.115 Lacunarity : 0.251 Lacunarity_Lock : TRUE Roughness : 0.714 Brightness : 0.175 Contrast : 0.5 Pit_Size : 0.257 Density : 3 Strata_Function : 0 Blend_Function : 0 Input_Seed : 1 Bump: Pit : 0 Background : 1 Bump_Scale : 0.11 } Natural 2 : Scratches Bump { DarkData: 3, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Curviness : 0.028 Taper : 0.789 Density : 0.055 Scratch_Width : Link_To 8 | Percent Scratch_Length : Link_To 7 | Percent Align : 0 Blend_Function : 0 Input_Seed : 0 Bump: Background : 0 Scratches : 0 Bump_Scale : 0.2 Bevel_Profile : 0 } Deform 3 : Waver Bump { DarkData: 2, 2, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Distortion : 0.5 Scale_Factor : 1 Input_Seed : 1 Bump: Background : Link_To 2 | Bump } Natural 4 : Agate Color { DarkData: 2, 0, 200 Transform: Trans_0 : 2.01483, 0, 0, 0 Trans_1 : 0, 2.01483, 0, 0 Trans_2 : 0, 0, 2.01483, 0 Common: Roughness : 0.611 Strata_Function : 0 Blend_Function : 0 Brightness : 0.625 Contrast : 0.58 Input_Seed : 1 Color: Low : Link_To 0 | ConcreteColorLow High : 227, 227, 227 } Natural 5 : Birdshot Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, -1.66666 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Shot_Size : 0.1 Density : Link_To 0 | WhiteSpotDensity Blend_Function : 0 Input_Seed : 98 Width : 1 Height : 1 Sampling_Options : NONE Mapping_Type : PLANAR_2D Color: Background : Link_To 4 | Color Shots : Link_To 10 | Color } Noise 6 : Rough Percent { DarkData: 1, -1, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Lacunarity : 0.6 Lacunarity_Lock : TRUE Roughness : 0.29 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.5 Input_Seed : 1 Percent: Low : 0.481 High : 1 } Control 7 : Randomizer Percent { DarkData: 4, 2, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Input_Seed : 27 Percent: Percent_Minimum : 0.001 Percent_Maximum : 0.5 } Control 8 : Randomizer Percent { DarkData: 4, 1, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Input_Seed : 45 Percent: Percent_Minimum : 0.9 Percent_Maximum : 1 } Process 9 : Add Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Bump: Bump_A : Link_To 1 | Bump Bump_B : Link_To 3 | Bump } Noise 10 : Ether Color { DarkData: 2, -1, 200 Transform: Trans_0 : 0.750002, 0, 0, 0 Trans_1 : 0, 0.750002, 0, 0 Trans_2 : 0, 0, 0.750002, 0 Common: Roughness : 0.5 Lacunarity : 0.568 Lacunarity_Lock : TRUE Turbulence : 0.603 Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.6 Input_Seed : 5 Color: Low : 166, 166, 166 High : 249, 249, 249 } Shader 11 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.7 Light1_Rotate : 0.85 Light2_Color : 128, 128, 128 Light2_Rise : 0.03 Light2_Rotate : 0.15 Surface_Color : Link_To 5 | Color Diffuse_Level : Link_To 6 | Percent Diffuse_Function : 0.5 Luminosity : 0.1 Specular_Level : 0.15 Specular_Function : 0.5 Glossiness : 0 Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 9 | Bump Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : ConcreteColorLow Tweak : 155, 155, 155 Tweak : IF_PERCENT Tweak : WhiteSpotDensity Tweak : 0.5 }