DarkTree Barren Moon Version: 2.00 Modified: 10/30/2002 Author: Mark Naivar // A barren moon or planet. Fully shaded. The bump tree is much // smoother than the color tree to avoid getting a chalky looking // surface. Pref_Map: Spherical Rep_Frame: 1 Type: Shaded Source: SHADER Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Inches Heading: 0 Pitch: 0 { Deform 1 : Warp Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 1 Density : 0.1 Distortion : Link_To 0 | Distortion Scale_Factor : 5 Input_Seed : 1 Color: Background : Link_To 2 | Color } Noise 2 : Fractal Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.8 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.8 Input_Seed : 1 Color: Low : Link_To 0 | Color 1 High : Link_To 0 | Color 2 } Deform 3 : Warp Bump { DarkData: 1, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 1 Density : 0.1 Distortion : Link_To 0 | Distortion Scale_Factor : 5 Input_Seed : 1 Bump: Background : Link_To 4 | Bump } Noise 4 : Fractal Bump { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Roughness : 0.6 Lacunarity : 0.5 Lacunarity_Lock : FALSE Strata_Function : 0 Blend_Function : 0 Brightness : 0.5 Contrast : 0.3 Input_Seed : 1 Bump: Low : 0 High : 1 Bump_Scale : 0.25 } Shader 5 : DarkTree_Shader Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1.31134e-007, -1, 0 Trans_2 : 0, 1, 1.31134e-007, 0 Color: Light1_Color : 255, 255, 255 Light1_Rise : 0.4 Light1_Rotate : 0.85 Light2_Color : 112, 112, 112 Light2_Rise : 0.47 Light2_Rotate : 0.175 Surface_Color : Link_To 1 | Color Diffuse_Level : Link_To 0 | Diffuse Diffuse_Function : 0.5 Luminosity : 0.05 Specular_Level : Link_To 0 | Specular Specular_Function : 0.5 Glossiness : Link_To 0 | Glossiness Metal_Highlight : 0 Anisotropy : 0 Anisotropic_Direction : 0 Reflectivity : 0 Environment : 180, 180, 240 Transparency : 0 Refraction : 1.5 Clear_Coat_Level : 0 Clear_Coat_Glossiness : 0.4 Clear_Coat_Thickness : 0 Clear_Coat_Smoothing : 0 Surface_Bump : Link_To 3 | Bump Alpha : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 44, 27, 20 Tweak : IF_COLOR Tweak : Color 2 Tweak : 176, 176, 176 Tweak : IF_PERCENT Tweak : Distortion Tweak : 0.5 Tweak : IF_PERCENT Tweak : Diffuse Tweak : 1 Tweak : IF_PERCENT Tweak : Specular Tweak : 0.15 Tweak : IF_PERCENT Tweak : Glossiness Tweak : 0 }