DarkTree Vein Web Version: 2.00 Modified: 05/08/2001 Author: Darkling Simulations // Vein Web is a fully 3D procedural Map which a complex vieny // pattern. Good for spider webs, cracks, and veiny flesh. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 2.98023e-008 Pitch: 0 { Natural 1 : Venation Color { DarkData: 1, 0, 200 Transform: Trans_0 : 0.192384, 0, 0, 0 Trans_1 : 0, 0.192384, 0, 0 Trans_2 : 0, 0, 0.192384, 0 Common: Roughness : Link_To 2 | Percent Lacunarity : Link_To 0 | Lacunarity Lacunarity_Lock : TRUE Density : Link_To 0 | Density Vein_Width : Link_To 0 | Vein Width Strata_Function : Link_To 3 | Percent Blend_Function : 0 Brightness : 0.5 Contrast : Link_To 0 | Contrast Input_Seed : Link_To 0 | Random Seed Color: Background : Link_To 5 | Color Veins : Link_To 4 | Color } Process 2 : Composite Percent { DarkData: 2, 0, 200 Transform: Trans_0 : 0.724592, 0, 0, 0 Trans_1 : 0, 0.724592, 0, 0 Trans_2 : 0, 0, 0.724592, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Roughness Invert : FALSE Percent: Percent_A : 0.3 Percent_B : 1 } Process 3 : Composite Percent { DarkData: 2, 1, 200 Transform: Trans_0 : 0.724592, 0, 0, 0 Trans_1 : 0, 0.724592, 0, 0 Trans_2 : 0, 0, 0.724592, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Vein Rounding Invert : FALSE Percent: Percent_A : Link_To 8 | Percent Percent_B : Link_To 7 | Percent } Process 4 : Color_Convert Color { DarkData: 2, -1, 200 Transform: Trans_0 : 0.724593, 0, 0, 0 Trans_1 : 0, 0.724593, 0, 0 Trans_2 : 0, 0, 0.724593, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 5 : Color_Convert Color { DarkData: 2, -2, 200 Transform: Trans_0 : 0.724593, 0, 0, 0 Trans_1 : 0, 0.724593, 0, 0 Trans_2 : 0, 0, 0.724593, 0 Common: Background : Link_To 0 | Color 2 Color: } Deform 6 : Waver Color { DarkData: 0, 0, 200 Transform: Trans_0 : 7.1736, 0, 0, 0 Trans_1 : 0, 7.1736, 0, 0 Trans_2 : 0, 0, 7.1736, 0 Common: Distortion : Link_To 0 | Twistiness Scale_Factor : 1.2 Input_Seed : Link_To 0 | Random Seed Color: Background : Link_To 1 | Color } Generator 7 : Round Function { DarkData: 3, 1, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0.5 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Generator 8 : Linear Function { DarkData: 3, 2, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_PERCENT Tweak : Vein Width Tweak : 0.2 Tweak : IF_PERCENT Tweak : Vein Rounding Tweak : 0 Tweak : IF_PERCENT Tweak : Twistiness Tweak : 0.5 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.5 Tweak : IF_INT Tweak : Density Tweak : 4 Tweak : IF_PERCENT Tweak : Lacunarity Tweak : 0.404 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.5 Tweak : IF_INT Tweak : Random Seed Tweak : 82 }