DarkTree Dots Version: 2.00 Modified: 05/13/2001 Author: Darkling Simulations // Dots is a fully 3D procedural Map which generates variable size // dots in 3D space. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 2.98023e-008 Pitch: 0 { Process 1 : Color_Convert Color { DarkData: 4, 2, 200 Transform: Trans_0 : 0.8, 0, 0, 0.2 Trans_1 : 0, 0.8, 0, 0 Trans_2 : 0, 0, 0.8, 0.2 Common: Background : Link_To 0 | Color 1 Color: } Process 2 : Color_Convert Color { DarkData: 6, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 2 Color: } Process 3 : Color_Convert Color { DarkData: 7, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 3 Color: } Pattern 4 : Dots Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1.25, 0, 0, 0 Trans_1 : 0, 1.25, 0, 0 Trans_2 : 0, 0, 1.25, 0 Common: Dot_Size : Link_To 14 | Percent Blend_Function : Link_To 8 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_3D Color: Dot : Link_To 12 | Color Background : Link_To 5 | Color } Pattern 5 : Dots Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, -4.25 Trans_1 : 0, 1, 0, -5 Trans_2 : 0, 0, 1, -0.25 Common: Dot_Size : Link_To 14 | Percent Blend_Function : Link_To 8 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_3D Color: Dot : Link_To 12 | Color Background : Link_To 6 | Color } Pattern 6 : Dots Color { DarkData: 2, 0, 200 Transform: Trans_0 : 1, 0, 0, -2.5 Trans_1 : 0, 1, 0, -7.75 Trans_2 : 0, 0, 1, 0.25 Common: Dot_Size : Link_To 14 | Percent Blend_Function : Link_To 8 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_3D Color: Dot : Link_To 12 | Color Background : Link_To 7 | Color } Pattern 7 : Dots Color { DarkData: 3, 0, 200 Transform: Trans_0 : 1, 0, 0, -2.25 Trans_1 : 0, 1, 0, 9 Trans_2 : 0, 0, 1, -0.25 Common: Dot_Size : Link_To 14 | Percent Blend_Function : Link_To 8 | Percent Width : 0.5 Height : 0.5 Depth : 0.5 Row_Shift : 0.5 Sampling_Options : NONE Mapping_Type : PLANAR_3D Color: Dot : Link_To 12 | Color Background : Link_To 1 | Color } Generator 8 : Bias Function { DarkData: 4, 0, 200 Common: Input : Link_To 10 | Percent Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : Link_To 0 | Sharpness } Generator 9 : Bell Function { DarkData: 6, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Skew : 0.5 } Process 10 : Composite Percent { DarkData: 5, 0, 200 Transform: Trans_0 : 0.8, 0, 0, 0.2 Trans_1 : 0, 0.8, 0, 0.2 Trans_2 : 0, 0, 0.8, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Ring Invert : FALSE Percent: Percent_A : Link_To 11 | Percent Percent_B : Link_To 9 | Percent } Generator 11 : Linear Function { DarkData: 7, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } Control 12 : Switch Color { DarkData: 4, 1, 200 Transform: Trans_0 : 0.8, 0, 0, 0.4 Trans_1 : 0, 0.8, 0, 0.2 Trans_2 : 0, 0, 0.8, 0.2 Common: Input_Seed : Link_To 0 | Random Seed Weight_1 : 1 Weight_2 : Link_To 0 | Holes Weight_3 : 0 Weight_4 : 0 Weight_5 : 0 Color: Background_1 : Link_To 16 | Color Background_2 : Link_To 0 | Color 1 Background_3 : 200, 0, 0 Background_4 : 0, 200, 0 Background_5 : 0, 0, 200 } Control 13 : Randomizer Percent { DarkData: 5, -1, 200 Transform: Trans_0 : 1, 0, 0, 0.2 Trans_1 : 0, 1, 0, 0.2 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Random Seed 2 Percent: Percent_Minimum : Link_To 15 | Percent Percent_Maximum : 1 } Process 14 : Multiply Percent { DarkData: 4, -1, 200 Transform: Trans_0 : 0.8, 0, 0, 0.2 Trans_1 : 0, 0.8, 0, 0 Trans_2 : 0, 0, 0.8, 0.2 Common: Percent: Percent_A : Link_To 13 | Percent Percent_B : Link_To 0 | Dot Size } Process 15 : Invert Percent { DarkData: 6, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Invert : FALSE Mask : Link_To 0 | Size Variation Percent: Background : 1 } Process 16 : HSV_Attractor Color { DarkData: 5, 1, 200 Transform: Trans_0 : 1, 0, 0, -0.2 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, -0.2 Color: Background : Link_To 2 | Color Target : Link_To 3 | Color Hue_Invert : FALSE Sat_Invert : FALSE Val_Invert : FALSE Hue_Amount : Link_To 17 | Percent Sat_Amount : Link_To 17 | Percent Val_Amount : Link_To 17 | Percent } Control 17 : Randomizer Percent { DarkData: 6, 1, 200 Transform: Trans_0 : 1, 0, 0, 0.2 Trans_1 : 0, 1, 0, 0.2 Trans_2 : 0, 0, 1, 0 Common: Input_Seed : Link_To 0 | Random Seed Percent: Percent_Minimum : 0 Percent_Maximum : 1 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_COLOR Tweak : Color 3 Tweak : 113, 0, 133 Tweak : IF_PERCENT Tweak : Dot Size Tweak : 0.6 Tweak : IF_PERCENT Tweak : Size Variation Tweak : 0.4 Tweak : IF_FLOAT Tweak : Holes Tweak : 0 Tweak : IF_PERCENT Tweak : Ring Tweak : 0.015 Tweak : IF_PERCENT Tweak : Sharpness Tweak : 0.9 Tweak : IF_INT Tweak : Random Seed Tweak : 62 Tweak : IF_INT Tweak : Random Seed 2 Tweak : 25 }