DarkTree Caustic Version: 2.00 Modified: 05/08/2001 Author: Darkling Simulations // Caustic is a fully 3D procedural Map which generates a twisted // pattern like the light patterns on the bottom of a swimming // pool. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Process 1 : Color_Convert Color { DarkData: 2, 1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 2 : Color_Convert Color { DarkData: 2, 2, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Background : Link_To 0 | Color 2 Color: } Deform 3 : Warp Color { DarkData: 0, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Turbulence : 0.8 Density : 0.2 Distortion : 0.3 Scale_Factor : Link_To 6 | Bump Input_Seed : Link_To 0 | Random Seed Color: Background : Link_To 4 | Color } Noise 4 : Worm_Sign Color { DarkData: 1, 0, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Brightness : 0.5 Contrast : 0.399 Blend_Function : Link_To 5 | Percent Input_Seed : Link_To 0 | Random Seed Color: Low : Link_To 2 | Color High : Link_To 1 | Color } Generator 5 : Bias Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : Link_To 0 | Contrast Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Bias : Link_To 0 | Brightness } Process 6 : Composite Bump { DarkData: 1, -1, 200 Transform: Trans_0 : 1, 0, 0, 0 Trans_1 : 0, 1, 0, 0 Trans_2 : 0, 0, 1, 0 Common: Blend_Function : 0.5 Mask : Link_To 0 | Roughness Invert : FALSE Bump: Bump_A : 0 Bump_B : 10 } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_PERCENT Tweak : Roughness Tweak : 0.4 Tweak : IF_PERCENT Tweak : Brightness Tweak : 0.2 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.5 Tweak : IF_INT Tweak : Random Seed Tweak : 1 }