DarkTree Blobs Version: 2.00 Modified: 05/08/2001 Author: Darkling Simulations // Blobs is a fully 3D procedural Map which generates smooth blobs // that blend into each other. This is good for natural or // biological surfaces. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Process 1 : Color_Convert Color { DarkData: 1, 1, 200 Transform: Trans_0 : 0.45, 0, 0, 0 Trans_1 : 0, 0.45, 0, 0 Trans_2 : 0, 0, 0.45, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 2 : Color_Convert Color { DarkData: 1, 2, 200 Transform: Trans_0 : 0.45, 0, 0, 0 Trans_1 : 0, 0.45, 0, 0 Trans_2 : 0, 0, 0.45, 0 Common: Background : Link_To 0 | Color 2 Color: } Natural 3 : Blobs Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2.22222, 0, 0, 0 Trans_1 : 0, 2.22222, 0, 0 Trans_2 : 0, 0, 2.22222, 0 Common: Input_Seed : Link_To 0 | Random Seed Blob_Size : Link_To 0 | Blob Size Density : Link_To 0 | Density Blend_Function : Link_To 4 | Percent Color: Blob : Link_To 1 | Color Background : Link_To 2 | Color } Generator 4 : S_Curve Function { DarkData: 1, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : Link_To 0 | Contrast Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_PERCENT Tweak : Blob Size Tweak : 0.4 Tweak : IF_PERCENT Tweak : Density Tweak : 0.5 Tweak : IF_PERCENT Tweak : Contrast Tweak : 0.5 Tweak : IF_INT Tweak : Random Seed Tweak : 21 }