DarkTree Bacteria Version: 2.00 Modified: 05/08/2001 Author: Darkling Simulations // Bacteria is a fully 3D procedural Map which generates smooth // mashed together cells. This is good for biological growths and // even coral surfaces. Pref_Map: Frame Rep_Frame: 1 Type: Color Source: TEXTURE Aspect_Width: 10 Aspect_Height: 10 Scale: 1 Unit_Scale: Meters Heading: 0 Pitch: 0 { Process 1 : Color_Convert Color { DarkData: 1, 1, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Background : Link_To 0 | Color 2 Color: } Process 2 : Color_Convert Color { DarkData: 1, 2, 200 Transform: Trans_0 : 0.5, 0, 0, 0 Trans_1 : 0, 0.5, 0, 0 Trans_2 : 0, 0, 0.5, 0 Common: Background : Link_To 0 | Color 1 Color: } Process 3 : Derivative Color { DarkData: 0, 0, 200 Transform: Trans_0 : 2, 0, 0, 0 Trans_1 : 0, 2, 0, 0 Trans_2 : 0, 0, 2, 0 Common: Blend_Function : 0.5 Mask : Link_To 4 | Percent Sensitivity : Link_To 0 | Brightness Invert : FALSE Color: Color_A : Link_To 1 | Color Color_B : Link_To 2 | Color } Natural 4 : Blobs Percent { DarkData: 1, 0, 200 Transform: Trans_0 : 1.33333, 0, 0, 0 Trans_1 : 0, 1.33333, 0, 0 Trans_2 : 0, 0, 1.33333, 0 Common: Input_Seed : Link_To 0 | Random Seed Blob_Size : Link_To 0 | Cell Size Density : Link_To 0 | Density Blend_Function : Link_To 5 | Percent Percent: Blob : 1 Background : 0 } Generator 5 : Gain Function { DarkData: 2, 0, 200 Common: Input : 0 Frequency : 1 Amplitude : 0.5 Phase_Amount : 0 Phase_Min : 0 Phase_Max : 1 Shift : 0.5 Upper_Clamp : 1 Lower_Clamp : 0 Invert : FALSE Reverse : FALSE Generator: Repeat_Flag : FALSE Gain : Link_To 0 | Sharpness } } Trigger_Bank: 1, 1 Tweaker { Tweak : IF_COLOR Tweak : Color 1 Tweak : 255, 255, 255 Tweak : IF_COLOR Tweak : Color 2 Tweak : 0, 0, 133 Tweak : IF_PERCENT Tweak : Cell Size Tweak : 0.4 Tweak : IF_PERCENT Tweak : Density Tweak : 0.6 Tweak : IF_PERCENT Tweak : Sharpness Tweak : 0.64 Tweak : IF_BUMP Tweak : Brightness Tweak : 4.8 Tweak : IF_INT Tweak : Random Seed Tweak : 14 }