DIN’s killer feature is the Control Layer. Control Layers allow you to specify where and how DIN noise effects are applied to your source layer. You can take any source footage or composition and use it to control DIN’s Size, Fade, Grid Align, Jiggle Distance, Rotate Align, or Squeeze amount.
The example below shows DIN being controlled by two simple grayscale animated compositions (made using Particle Playground), resulting in a spectacular flame thrower animation.
DIN is designed to integrate well within After Effects and interoperate with After Effects built in effects plugins. Key features are:
- Motion blur support.
- 16 bit color support.
- 8 apply modes including an Alpha Blend mode for transitions.
- Custom shape layers.
DIN plays well with After Effects built in effects. For example, the ripple animation uses animated grayscale DIN output in
conjunction with After Effects’ Texturize and Displacement Map to generate a sophisticated raindrop animation.
Even powerful plugins can be useless if they are slow. You simply don’t have time to wait when there is a deadline
looming. That is why we made DIN a hardware accelerated plugin. DIN uses cutting edge OpenGL video card features to
render its effects. Even complex noise effects render at interactive rates with modern hardware and graphics accelerator.
Warning! DIN requires the latest graphics hardware and drivers to operate. Make sure to download the latest drivers for
your graphics card and try the DIN demo to make sure your system can handle the plugin.
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